![]() You can actually pass around and navigate the field with some strategy. The AI defenders aren’t as recklessly aggressive as they are in the original FIFA International Soccer, allowing for a more soccer-like flow to the game. On simulation, the gameplay is methodical and goalies are tough to score on. ![]() There are two play styles, simulation and the sped-up “action,” and two difficulty settings. Running into the guy with the ball has no effect. One annoyance is your players often head the ball to a teammate automatically.ĭefense is simpler you can switch players, sprint, and slide tackle, and it’s honestly pretty repetitive and frustrating. There are shots, ground passes, chest-high passes, lobs, volleys, headers, bicycle kicks, and you can sprint with the ball by tapping the pass button and “passing to yourself” to make a run down the field. This is key for soccer, where the subtleties make all the difference. EA got pretty resourceful at this point in the series, utilizing double-button presses, and the velocity on passes responds well to how long you hold the button. The controls are easy to manage while giving you a nice array of moves. Like other early EA games, the graphics won’t blow you away, but the animations have an effective simplicity to them. The diagonal viewpoint gives the action a sense of open space, but it’s also too zoomed-in. Unlike soccer, there’s no benefit to passing back and forth forever. Like soccer, it requires some patience and lots of nifty passing. This games attempts to strike a balance between real soccer and something that would make for a fun video game. Whatever, my dork meter has to hit the limit at some point. I was shocked to find YouTube videos of FIFA in 16 bits, but as far as I can tell, these are either for mobile phones or specific to Brazil. It’s the second of five FIFA games on Genesis, and it’s often regarded as the best. ![]() This is about as good as soccer can get with 16 bits and three buttons, so it’s, you know, decent. ![]()
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